![]() Hell, even the areas you’ll find yourself in are varied in design and look, delivering a more than acceptable environment to run through. Detail is given where needed, both in your own character – as he happily bobs along to the backing track – and in those who have decided to take the fight your way. Well-defined pixelation is the only real way of describing the visuals throughout this atmospheric adventure and even though many a younger gamer will no doubt baulk at the thought of playing something which isn’t totally shiny, for those of a certain vintage (ie, my vintage), much pleasure will be brought. With the 16-bit visual style on display, you won’t ever be wowed by the graphics that The Mummy Demastered comes with, but you will be left acknowledging that WayForward have more than done the job that was intended of them. Whatever that is.īut I’m not here for that, and even though it’s mostly well told, the story definitely plays second fiddle to the rather awesome exploration opportunities found within. ![]() But they’ve also stuck a story in, one that comes about thanks to a recent film – one which tells about ancient evils, the saving of humanity, how a Princess threatens to tear the very fabric of the universe apart and why you have become an elite agent in the monster-hunting Prodigium organization. Thankfully WayForward Games have managed to shoe horn all those things in with their 2D, nonlinear, action packed 16-bit adventure. In fact, as long as a game runs well, is fun to spend time with, and gives me a sense of achievement at its conclusion, then that’s all I ask. Anyone who knows me, or has read my previous ramblings on any subject, will know that storytelling, narration and scene setting means very little in my gaming life. ![]()
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